Wealth

To represent their position in society each character has a “wealth level”. This is determined by their careers and social position. You may raise your wealth level by either spending three points at character generation or four action points. In modern society, the rich tend to stay rich and the poor frequently remain poor. To represent this, each social stratum has a wealth limit that they cannot exceed. This prevents a commoner becoming wealthier than a noble. Once you have reached your social limit, they only way to become wealthier is to rise in the ranks also.


Please note that your resources per event are calculated after your living expenses. If you decide not to select a character package, we will determine your wealth level dependent on your background and skills.


The table below lists the wealth levels, social limits and monetary conversions.

Key: g – gold leaf, s – silver leaf, c – copper leaf.


Wealth

Resources at character generation

Resources per event

Starting wealth level for:

Maximum wealth level for:

1

2s

1s

Pauper

2

4s

2s

3

6s

3s

4

8s

4s

Militia/Huntsman

Pauper

5

10s

5s

6

1g

6s

7

1g, 3s

7s

Guildsman

8

1g, 6s

8s

Militia/Huntsman

9

1g, 9s

10s

Minor Noble

10

2g

1g

Great Six

11

3g

1g, 5s

Guildsman

12

4g

2g

13

5g

2g, 5s

Minor Noble

14

6g

3g

15

7g

4g

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