Character Packages

In Artificer you are not required to adhere to any set parameters, save those required by the setting, when creating you character. The packages that follow are based on the main character types described in the background. The only characters for which you must buy a package are Thread Weavers. These require the purchase of both the Noble House package ad the Academy package.


Noble Household - Great Six

Purchasing this package gives you the bluest of blood lines. Please specify which family you wish to be a part of.

Package cost: 12 points

Resources: At character creation two gold leaves and at each following event, a further gold leaf.

Wealth starting level: 10

Retinue: In order to play a member of a Great Household you must have four player character retainers who are either members of your family or non- nobles. These could be bodyguards, valets, ninja maids and hangers on or if they are nobles, simply a circle of friends. Please note, to represent the cost of educating a Thread Weaver, only one per group is permitted.

Equipment: Ancestral home in the inner circle and all of life’s luxuries.

Free skill: Literacy


Noble Household - Minor House

Please submit a history of you house, including the reasons for you noble status and a description of your coat of arms along with your character sheet. Players with this package may enter the Academy of Thread Weavers providing they are third generation nobility. Please ensure that the minor house backgrounds fit in with the feel and history of Lalenth. We will point out any jarring inconsistencies.

Package cost: 10 points

Resources: At character creation you will have one gold leaf and nine silver leaves and after that ten silver leaves at each event.

Wealth starting level: 9

Retinue: Minor nobles must also have a retinue. They must be accompanied by two other people, who are either members of their family or non-nobility if they are not a thread weaver or four if they are a thread weaver. Due to the costs of training a Thread Weaver only one per group is permitted.

Equipment: A large house in the city’s 2nd circle.

Free skill: Literacy


The Thread Weaver’s Academy

Players purchasing this package must have already purchased one of the two “Noble Household” packages. After this package is purchased a character is considered to have been given a basic knowledge of Thread Weaving.

Package cost: 3 points.

Resources: You have access to the Academy library at all times.

Equipment: Lalenthrium focus.

Academy restrictions: Noble bloodlines must be established for two generations in accordance with the 176 Act.

Ranks: Novitiate, Alumni, Luminaries, Proconsul.


Alchemists Guild

Players who have purchased this package have been trained to the Adept standard.

Package cost: 8 points.

Resources: At character generation you have one gold leaf and three silver leaves and then seven silver leaves.

Wealth starting level: 7

Equipment: Standard alchemical equipment and one lore scroll detailing one of the following: Viper’s Caress, Vulcan’s Fire and Arcesilaus’ Draught. [For information on gaining more than one of these recipes, see the section on skills.] You also have access to the guild laboratory.

Guild requirement: Until a guild member reaches the third rank they are required to live in the guildhall due to the sensitivity of the information they are taught. They are also bound by a strict curfew.

Free skill: Alchemy

Guild skills: Literacy and Ballistics: Black powder.

Ranks: Novice, Adept, Master and Artificer.


The Apothecaries Guild

Members of this guild receive specialist instruction in the arts of healing and potion making.

Package cost: 8 points.

Resources: At character generation you will have one gold leaf and three silver leaves then at each following event seven silver leaves.

Wealth starting level: 7

Equipment: Herbs are supplied by the guild. You will also have one scroll chosen from the following: Potion of Good Rest, Potion of Mnemosyne and Balm of Lilies [for information on gaining more than one recipe, see the section on skills].

Guild requirement: Pacifism. No member of the guild may ever knowingly harm another or lift a weapon unless it is in order to protect a patient. They are not permitted any weapons training.

Free skill: Herb Lore

Guild skills: First aid and Chirurgery.

Ranks: Childe, Sister/Brother, Mother/Father and Grandmother/Grandfather.


The Craftsman’s Guild

This guild encompasses all those who perform skilled work with their hands; from tailors to carpenters.

Package cost: 8 points.

Resources: At character generation you will have one gold leaf and three silver leaves and then seven silver leaves at each event after that.

Wealth starting level: 7

Equipment: An equipped workspace appropriate to the individuals craft and the guild seal in order to prove membership.

Guild requirement: Tithe, to support guild members in trouble and an oath sworn to protect a guild member in need.

Free skill: Craft (player specified)

Guild skills: Appraise or additional Craft skills.


The Merchants Guild

This is an essential package for those wishing to make a success in the Autumn Hall and the world of commerce.

Package cost: 8 points.

Resources: At character generation you will have one gold leaf and three silver leaves and after that seven silver leaves per event.

Wealth starting level: 7

Equipment: A commerce license and trading premises.

Guild requirements: Auditable accounts that must be presented upon request of the Auditor at twenty-four hours notice.

Free skill: Literacy

Guild skills: Appraise and a one point reduction on the cost of purchasing an additional level of Wealth.

Ranks: Clerk, Patent Holder, Officer, Auditor.


The Smiths Guild

This is a high status guild; one of only two to handle lalenthrium.

Package cost: 8 points.

Resources: At character generation you have one gold leaf and three silver leaves then seven silver leaves at each following event.

Wealth starting level: 7

Equipment: An equipped workshop.

Guild requirements: Blacksmiths must service militia equipment free of charge (materials provided by the militiaman).

Free skill: Blacksmith or Jeweller.

Guild Skill: Jeweller or Blacksmith and Appraise.

Ranks: Stoker, Forge Master, Master Smith and Blue Finger.


The Wordsmiths Guild

This is the package for those who wish to make their way as actors, poets, playwrights and scribes. Package cost: 8 points.

Resources: At character generation you ill have one gold leaf and three silver leaves then at each following event seven silver leaves.

Wealth starting level: 7

Equipment: Either a scribes kit or a musical instrument.

Guild requirements: Members of this guild must present a new work each year at the Nevernight Festival.

Free skill: Literacy.

Guild skills: Area Knowledge and Forgery.

Ranks: Jongleur, Rhymester, Silver Tongue, Laureate.


Minor Guild

If you create a minor guild you must include in your background a guild charter which needs to include the benefits and restrictions for members. We warn you that going into competition with the Great Guilds is risky and you are doubtful to succeed. Each guild is given a permit from the Star Chamber which is reviewed each year.

Package cost: 5 points

Resources and Wealth level: These will be dependent on the nature of the guild. We will inform you once we have received a brief preliminary background from you.

Guild Requirements: The Star Chamber will require the guild to present its progress report once a year for assessment. If you do not satisfy them of you progress, the permit will be withdrawn.

Free Skill: Subject to approval you may select one skill at basic level from the skill list, excluding Alchemy.


The Huntsmen

The Huntsmen do not have a strict organisation but are still highly respected and have a hierarchy within their ranks.

Package cost: 7 points.

Resources: At character generation you will have six silver leaves and then three silver leaves at each following event.

Wealth starting level: 3

Equipment: Lalenthrium ward and one free weapon of choice (excluding black powder).

Free Skill: Survival

Ranks: Tenderfoot, Ranger, Hunter, Master of the Hunt.


The Militia

This body are responsible for the defence of the city and for upholding the law.

Package Cost: 7 points.

Resources: At character generation you have six silver leaves and then three silver leaves at each event that follows.

Wealth starting level: 3

Free Skill: You have two points to spend on either Melee or Ballistics; Archery or Armour.

Equipment: One weapon or a short bow and a set of armour, up to chain mail (this is basic equipment only, no lalenthrium alterations).

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