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Character Generation Character generation is simple. Step 1: Read the background. Step 2: Create a character name, background and name. Example: Cal Larksong is a tenderfoot Hunstman about to go through her rite of initiation at the Nevernight Festival. She was born into a family of Apothecaries and learned from them a love of the natural world. She uses her abilities to range the Wastelands looking for rare herbs for her parent’s potions. She hopes one day to find a new herb that can form a basis for a cure for the Altered. Step 3: Each character is allocated 24 points to spend. These are to be split between skills, possessions and attributes. At this stage you may buy a character package. Point costs and explanations are detailed on the following pages and appear in this order: Packages, Attributes and Skills, Equipment and Thread Weaving. Thread Weaver characters will need to hold some points back in order to buy rituals. Please note that to purchase rituals you must already have bought the Noble House package and the Academy package. Any spare points can be converted to leaves, the monetary unit in Lalenth. One point converts to two silver leaves.
Example: For Cal, I buy the Huntsman package for seven points. I then purchase the skills Chirurgery, Ballistics: Archery and Melee - Single handed axe and Dodge, all at simple level. This costs a further eight points. She has nine points left so I decide to raise her Archery level to Advanced. I convert her remaining points to leaves for equipment giving her a total of 1 gold leaf and two silver. Step 4: Spend you character’s leaves in order to equip yourself. Example: As her free weapon choice she takes the single handed axe and spends her money on a short bow and twenty arrows. She then has two silver leaves left over to take to the event. Not a great deal, so she my have to find a way of rising funds. As your character becomes more experienced their skills will become better honed and they will learn new ones. Please turn to the back of this section for the rules on character advancement. |